Jenny was nice enough to let us invade BYOB again. It took us longer to get set up and started than I liked, but we were still able to plow through four encounters and still have time to play apples to apples before the night was over. There were a few newbies at BYOB that night that were a bit confused by what we were doing. One guy actually sat down with us and started coaching and giving advice. He'd never played before and seemed very interested because he kept asking questions. I thought it was cool to see someone totally random get excited about the game. It was a bit annoying, though, at the same time.
Sunny was not able to join the rest of the group that night so I had to run Jym as an NPC this time around. It was fun playing the warlord and supporting the group, even though I really didn't get a chance to put his unique combat abilities to good use. I offered Jared the chance to play in Sunny's place, but he didn't want to break his streak of no DnD during football season. Regardless, I gave Jym a full share of the party experience and tried to make sure he didn't get completely excluded from the treasure.
Austin was in town and filled out the party nicely with his artificer. I was excited to see this new playtest class in action. It strikes me as a cross between a cleric and a wizard, with a heavy focus on ranged combat abilities that grant allies bonuses while hampering enemies. We haven't yet seen some of the unique features of this class, like mobile artifices and recharging magic items. I meant to work more of Vismund's back-story into the game. Austin tried to prompt me at one point, but I had decided before-hand that his special hammer would magically appear mundane to the casual viewer so as to avoid awkward questions and distractions.
I had spent some time beforehand preparing copies from the Player's Handbook for each of the players' racial bonuses, class features and powers. I'd written in some pre-calculated bonuses and highlighted the powers that were available to each player. I'd hoped this would help clear up some confusion and speed up the game a bit. It had mixed results, since it meant more papers for everyone to flip through. People are getting the hang of it though. When everyone gains a level it will come in handy to have the available utility powers right there.
The otyugh encounter went better than planned. The grub minions served their purpose by temping the characters into violence and then got in plenty of hits before being obliterated. The old otyugh didn't get a chance to hit with it's bite, but it still got to infect the fighter with filth fever. I'll have to remember to have Chris roll an Endurance check when the party takes it's next extended rest.
I was surprised that people didn't want to spend more time searching the flea-market area. I had to replace some of the mundane items in the chest of drawers with important items they had missed, although it made the logbook entries make even less sense. At least the quest item in the trash pit was found. I'll have to remind Regnor that he needs to return that item for his reward at the end of the adventure.
I need to become better at taking advantage of situations where skill challenges could be introduced so that I can try them out. The whole chest of drawers encounter and flea-market search could have been more engaging and involved more character skills.
Irocar died much quicker than I expected. Afterwards I realized that he was not supposed to enter the combat until later when the characters would be focused on the mercenaries. I was surprised at how fast the damage stacked up with just two strikers blasting away at him. I'll have to play my leader-types much more conservatively next time.
Over all this session went better than the last. Drawing out the map by hand on the wet erase mat gave everyone the chance to spread out and take part in the fights, and gave me the chance to change the layout slightly. I packed much lighter this time around and only had one bag of minis preselected for the encounters I knew were coming up. I'll have to remember to remove the minis I've already used. Many of the characters have used up their daily powers and most of their healing surges so I will encourage the party to take an extended rest.